Batman Credits

Credits sequences for a fan-made short film created in collaboration with Ismahawk. Based on a web comic called Batman: Wayne Family Adventures, I designed and animated the 3D end credits sequence and concepted multiple opening credit directions.

Originally created in 2021 using Octane, the work was later revisited and updated using Cinema 4D, X-Particles, and Redshift, with custom sound design and fabricated credits built for realism.

Outcome

Outcome

Outcome

Role

Motion Designer

Role

Motion Designer

Role

Motion Designer

Type

Title Sequence

, 3D Animation

Type

Title Sequence

, 3D Animation

Type

Title Sequence

, 3D Animation

Date

July 2025

Date

July 2025

Date

July 2025

Tools

Cinema 4D, Octane, Redshift, X-Particles, After Effects, Premiere Pro

Tools

Cinema 4D, Octane, Redshift, X-Particles, After Effects, Premiere Pro

Tools

Cinema 4D, Octane, Redshift, X-Particles, After Effects, Premiere Pro

Challenge

The goal was to create a suite of social animations that captured the intensity and values of USMC while adhering to tight time constraints and stringent brand guidelines. The content needed to be adaptable across multiple social formats and resonate with a younger audience without compromising the core message.

Role

As the Lead Motion Designer I was responsible for:

  • Concept development and storyboarding

  • Technical execution in C4D + Redshift

  • Animating and refining iterations based on client feedback

Process

To keep production efficient and maintain visual consistency:

  • Built procedural animation rigs in C4D that allowed reusable behaviours

  • Employed Redshift for scalable render quality across different aspect ratios

  • Leveraged particle systems and motion logic to create dynamic movement that felt organic but controlled

Throughout, I balanced fast iteration with brand fidelity, enabling rapid revisions without reshaping the entire scene.

Approach

My strategy centered on establishing a flexible visual system that could be quickly adapted for different formats and messaging. I prioritized:

  • A modular asset structure so elements could be reused

  • Motion rhythms that aligned with brand tone

  • Iterative checkpoints with stakeholders to refine early versions before heavy render

Reflection

This project reinforced the value of building modular, systematic workflows that scale across formats. In future work, I’d explore tighter integration with procedural tools (like Houdini) to push even more control and reusability into short-form content pipelines.