Liveblocks

Social launch campaign created for Liveblocks 3.0 in collaboration with my friend and cofounder of Liveblocks, Stephen Fabre. The goal was to generate buzz around the release during the RAISE Summit in Paris through a series of influencer-led videos.

We concepted and produced a fake large-scale projection, making it appear as if Liveblocks branding and animation were projected across the Louvre. The campaign was shared by multiple influencers and later picked up by Complex, driving significant engagement and attention around the product launch.

Outcome

Outcome

Outcome

Role

Motion Designer

Role

Motion Designer

Role

Motion Designer

Type

3D Animation

, Social

Type

3D Animation

, Social

Type

3D Animation

, Social

Date

July 2025

Date

July 2025

Date

July 2025

Tools

Cinema 4D, Redshift, After Effects, Veo3

Tools

Cinema 4D, Redshift, After Effects, Veo3

Tools

Cinema 4D, Redshift, After Effects, Veo3

Challenge

The goal was to create a suite of social animations that captured the intensity and values of USMC while adhering to tight time constraints and stringent brand guidelines. The content needed to be adaptable across multiple social formats and resonate with a younger audience without compromising the core message.

Role

As the Lead Motion Designer I was responsible for:

  • Concept development and storyboarding

  • Technical execution in C4D + Redshift

  • Animating and refining iterations based on client feedback

Process

To keep production efficient and maintain visual consistency:

  • Built procedural animation rigs in C4D that allowed reusable behaviours

  • Employed Redshift for scalable render quality across different aspect ratios

  • Leveraged particle systems and motion logic to create dynamic movement that felt organic but controlled

Throughout, I balanced fast iteration with brand fidelity, enabling rapid revisions without reshaping the entire scene.

Approach

My strategy centered on establishing a flexible visual system that could be quickly adapted for different formats and messaging. I prioritized:

  • A modular asset structure so elements could be reused

  • Motion rhythms that aligned with brand tone

  • Iterative checkpoints with stakeholders to refine early versions before heavy render

Reflection

This project reinforced the value of building modular, systematic workflows that scale across formats. In future work, I’d explore tighter integration with procedural tools (like Houdini) to push even more control and reusability into short-form content pipelines.