Microsoft Ignite
Brand film created for Microsoft as part of a larger video project at VML. I contributed motion design focused on the 3D chip animation, working in collaboration with producers, editors, and additional motion designers.
Outcome
The final animations were deployed across all major social channels, contributing to elevated engagement and a stronger social presence for the campaign. Client feedback highlighted the work’s clarity of message, visual cohesion, and adaptability. (If you have actual engagement numbers, metrics, or examples, include them here — even approximations are better than none.)
Outcome
The final animations were deployed across all major social channels, contributing to elevated engagement and a stronger social presence for the campaign. Client feedback highlighted the work’s clarity of message, visual cohesion, and adaptability. (If you have actual engagement numbers, metrics, or examples, include them here — even approximations are better than none.)
Outcome
The final animations were deployed across all major social channels, contributing to elevated engagement and a stronger social presence for the campaign. Client feedback highlighted the work’s clarity of message, visual cohesion, and adaptability. (If you have actual engagement numbers, metrics, or examples, include them here — even approximations are better than none.)
Role
Motion Designer
Role
Motion Designer
Role
Motion Designer
Type
3D Animation
Type
3D Animation
Type
3D Animation
Date
November 2025
Date
November 2025
Date
November 2025
Tools
Cinema 4D, Redshift, X-particles, After Effects
Tools
Cinema 4D, Redshift, X-particles, After Effects
Tools
Cinema 4D, Redshift, X-particles, After Effects



Challenge
The goal was to create a suite of social animations that captured the intensity and values of USMC while adhering to tight time constraints and stringent brand guidelines. The content needed to be adaptable across multiple social formats and resonate with a younger audience without compromising the core message.






Role
As the Lead Motion Designer I was responsible for:
Concept development and storyboarding
Technical execution in C4D + Redshift
Animating and refining iterations based on client feedback
Process
To keep production efficient and maintain visual consistency:
Built procedural animation rigs in C4D that allowed reusable behaviours
Employed Redshift for scalable render quality across different aspect ratios
Leveraged particle systems and motion logic to create dynamic movement that felt organic but controlled
Throughout, I balanced fast iteration with brand fidelity, enabling rapid revisions without reshaping the entire scene.
Approach
My strategy centered on establishing a flexible visual system that could be quickly adapted for different formats and messaging. I prioritized:
A modular asset structure so elements could be reused
Motion rhythms that aligned with brand tone
Iterative checkpoints with stakeholders to refine early versions before heavy render












Reflection
This project reinforced the value of building modular, systematic workflows that scale across formats. In future work, I’d explore tighter integration with procedural tools (like Houdini) to push even more control and reusability into short-form content pipelines.
More Work

USMC Social
·
3D Animation
·
Edit

USMC Social
·
3D Animation
·
Edit

USMC Social
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Edit

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Liveblocks
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Wendy's
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Wendy's
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Batman Credits
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Batman Credits
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OMI
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OMI
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Coke Billboard
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