Far Out Color

Product launch video created to support the release of Far Out, an adult coloring book with space-inspired, psychedelic, glow-in-the-dark artwork. I created an animated showcase bringing the book’s pages to life, visualizing the coloring process and flipping through the book on an artist’s desk. This was one of my first projects using Octane, with all assets built and animated in Cinema 4D. The video helped support a successful product launch.

Outcome

Outcome

Outcome

Role

Motion Designer

Role

Motion Designer

Role

Motion Designer

Type

Brand

, 3D Animation

Type

Brand

, 3D Animation

Type

Brand

, 3D Animation

Date

July 2022

Date

July 2022

Date

July 2022

Tools

Cinema 4D, Octane, After Effects, Photoshop

Tools

Cinema 4D, Octane, After Effects, Photoshop

Tools

Cinema 4D, Octane, After Effects, Photoshop

Challenge

The goal was to create a suite of social animations that captured the intensity and values of USMC while adhering to tight time constraints and stringent brand guidelines. The content needed to be adaptable across multiple social formats and resonate with a younger audience without compromising the core message.

Role

As the Lead Motion Designer I was responsible for:

  • Concept development and storyboarding

  • Technical execution in C4D + Redshift

  • Animating and refining iterations based on client feedback

Process

To keep production efficient and maintain visual consistency:

  • Built procedural animation rigs in C4D that allowed reusable behaviours

  • Employed Redshift for scalable render quality across different aspect ratios

  • Leveraged particle systems and motion logic to create dynamic movement that felt organic but controlled

Throughout, I balanced fast iteration with brand fidelity, enabling rapid revisions without reshaping the entire scene.

Approach

My strategy centered on establishing a flexible visual system that could be quickly adapted for different formats and messaging. I prioritized:

  • A modular asset structure so elements could be reused

  • Motion rhythms that aligned with brand tone

  • Iterative checkpoints with stakeholders to refine early versions before heavy render

Reflection

This project reinforced the value of building modular, systematic workflows that scale across formats. In future work, I’d explore tighter integration with procedural tools (like Houdini) to push even more control and reusability into short-form content pipelines.