Smallpox Simulator

Created a cinematic case-study film for the Meridian Smallpox Simulator, translating complex global outbreak modeling into an emotionally resonant, accessible narrative.

Outcome

The final case-study film clearly communicated the tool’s capabilities and importance in modeling global response strategies. The project received industry recognition, including an MM+M Award and a Silver at Cannes, underscoring both creative and strategic impact.

Role

Motion Designer / Editor

Type

3D Animation

, Edit

Date

April 2022

Tools

Cinema 4D, Octane, Xparticles, After Effects, Final Cut Pro

Challenge

The Meridian Smallpox Simulator is a web-based tool designed to model global response scenarios during a potential smallpox emergency. The platform visualizes how outbreaks could spread and how policy decisions might alter outcomes.

The challenge was to:

  • Communicate a highly technical modeling system clearly

  • Convey the potential severity of a global outbreak responsibly

  • Balance emotional weight with factual accuracy

  • Translate data and interface interactions into compelling motion

The subject matter required both clarity and restraint.

Role

In collaboration with the team at Wunderman Thompson, I:

  • Developed 3D particle simulations to represent outbreak spread

  • Animated interface interactions to demonstrate the tool’s functionality

  • Structured and edited the narrative arc of the film

  • Integrated motion elements to communicate scale and urgency

Approach

Rather than presenting the tool as a static demo, we treated the film as a narrative progression moving from localized outbreak scenarios to global scale implications.

The strategy focused on:

  • Visualizing invisible data through particle-based simulations

  • Using motion to represent exponential spread

  • Aligning UI animation with story beats

  • Creating emotional gravity without sensationalism

The goal was to make the abstract tangible.

Process

Using Cinema 4D, X-Particles, and Octane, I:

  • Built 3D particle systems to simulate outbreak propagation

  • Controlled scale and density to visually represent escalation

  • Animated UI states to demonstrate how the simulator responds to scenario changes

  • Edited pacing to gradually intensify visual complexity

Careful calibration ensured the visuals remained informative rather than overwhelming.

Reflection

This project demonstrated how motion design can translate complex systems into human-understandable narratives. It reinforced the power of simulation, structure, and pacing when communicating high-stakes, data-driven tools.